Darkest of Days Part 3. Limit of technological failures. (Normal Campaign Blind)
Part Synopsis: Advancing onto a burning manor in the field causes some frustration as Confederate troops defend the area with large numbers. After forcing them to retreat, the Union soldiers reach a safe camp and rest for the night. The next fight takes place in a crowded corn field, involving hundreds of men on both sides. Locating the target, he's successfully escorted to a safe area but the interlopers from before disrupt the rescue, forcing a quick retreat. Dexter comes up with an idea to capture one of the men for interrogation, bringing Morris to a canyon with hostiles strewn about.
Let's Play Information: This is a blind playthrough. It will feature the campaign on normal difficulty to completion. Gameplay shown on Xbox 360.
About Game: Darkest of Days is a first-person shooter video game developed by 8monkey Labs and published by Phantom EFX. Originally released for the Xbox 360, it was also released for Microsoft Windows via Steam. On December 30, 2010, Virtual Programming published the Mac OS X version of the game.
The plot of the game involves time travel; it features the American Indian Wars, the American Civil War, World War I, World War II, and Ancient Rome.
Development: Since the premise of Darkest of Days leans heavily on the historical aspect of its story, the developers focused on making the battles as historically accurate as possible. They incorporated extensive research on the time periods, locations, and weapons for each of the battles depicted in the game (much of the city of Pompeii is accurately recreated). Darkest of Days uses NVIDIA PhysX, a hardware-accelerated physics engine.
8Monkey Labs designed the Marmoset engine specifically for the game. The Marmoset engine can handle over 300 characters on the screen at one time, enabling the game to have densely populated battle scenes, all with their own AI and pathfinding. Darkest of Days also contains wide open battlefields, allowing players to choose their own course of action to accomplish the goals set in the game (however, there are numerous limitations imposed on a player's movements throughout a map via obstacles and invisible walls). The player is also equipped with futuristic weapons adding a unique twist to classic battles. Marmoset's AI is able to drive behaviors for hundreds of characters simultaneously, without impeding gameplay. All actions share a common set of sensory data - audio, vision, navigation, teammate signals, enemy fire detection, and object finding and following are all easily made available to all behaviors.
Reception: The PC version received "mixed" reviews, while the Xbox 360 version received "generally unfavorable reviews", according to the review aggregation website Metacritic. Many reviewers, including Francis Clarke of ApertureGames, expressed disappointment that the majority of the levels are played out primarily in two time periods.[citation needed] However, PC Gamer UK said that "Darkest of Days is a unique first person shooter". Positive reviews also came for the Xbox 360; Digital Chumps said it provided a "unique and overall well put together single player campaign. Any fan of action games or time travel mechanics should give this one a serious look", while GameShark commented that "technicalities take a pretty good game and drag it down into the realm of mediocrity. Still, automatic weapons during a Civil War battle...it's hard to pass that up."
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