Darksoul 2 shader and sbloom fix .

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//CHOOSE EFFECTS
#define USE_SPLITSCREEN 0 //[0 or 1] Splitscreen: Disables all effects on the right half of the screen to show changes.
#define USE_RAYMARCH_AO 0 //[0 or 1] Raymarched AO: Another AO approach, non-physically correct but realistic shading algorithm. Noisy.
#define USE_CHAPMAN_LENS 0 //[0 or 1] Chapman's lensflare: Simple lensflare shader with one big halo.
#define USE_FXAA 0 //[0 or 1] FXAA: Detects aliased/jagged edges and slightly blurs them, using the FXAA technique.
#define USE_DEPTHBUFFER_OUTPUT 0 //[0 or 1] Depth Buffer Output: Shows you the pixel depth, this is for debugging or depth map creation only.
#define USE_TILTSHIFT 0 //[0 or 1] Tilt Shift: Photographic effect which blurs the screen to simulate focus. Results in game world looking tiny when viewed from above.
#define USE_LUT 0 //[0 or 1] Color Lookup Table: Uses a gradient texture to adjust the colors of the image.
#define USE_LENSDIRT 1 //[0 or 1] Lensdirt: Simulates a dirty camera lens. IMPORTANT: bloom threshold and amount have influence on the intensity of the dirt!
#define USE_GAUSSIAN_ANAMFLARE 0 //[0 or 1] Gaussian Anamflare: Applies a horizontal light beam to bright pixels.
#define USE_BLOOM 1 //[0 or 1] Bloom: Makes bright lights bleed their light into their surroundings. NOT the SweetFX way to do bloom but a more proper way.
#define USE_SSAO 0 //[0 or 1] SSAO: Enables Screen-Space Ambient Occlusion, a non-physically correct but realistic shading algorithm
#define USE_MAGIC_DOF 0 //[0 or 1] Magic DOF: Enables intelligent hexagonal DOF shader which can create insane blur radii with almost no fps cost. Expect artifacts.
#define USE_PETKAGTADOF 0 //[0 or 1] PetkaGtA DOF: Enables PetkaGtA's Depth of Field, originally of Blender.
#define USE_MATSODOF 1 //[0 or 1] Matso DOF: Enables Matso's Depth of Field.
#define USE_GP65CJ042DOF 0 //[0 or 1] gp65cj042 DOF: Enables Depth of Field shader, this version is originally by user gp65cj042, ME uses an optimized version by me (Marty McFly).
#define USE_EXPLOSION 0 //[0 or 1] Explosion : Scatters the pixels, making the image look fuzzy.
#define USE_CARTOON 0 //[0 or 1] Cartoon : "Toon"s the image.
#define USE_SHARPENING 0 //[0 or 1] Sharpen: Sharps the image but may increase aliasing
#define USE_LEVELS 1







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