Data-Driven Character Movement | Live Training | Unreal Engine Livestream
Richard Hinckley, Sr. Learning Resource Engineer, returns to the livestream to discuss data-driven character movement. We'll demonstrate how to use curves to affect the feeling of your game's character controls. Friction, acceleration, jump arcs, and even gravity can all be altered with curves to create a unique feel for your character.
NEWS
Registration Opens for Unreal Fest Europe 2018
https://www.unrealengine.com/en-US/blog/registration-opens-for-unreal-fest-europe-2018
Save Big with the Unreal Engine Marketplace Spring Sale!
https://www.unrealengine.com/en-US/blog/save-big-with-the-unreal-engine-marketplace-spring-sale
Unreal Studio!
https://www.unrealengine.com/en-US/blog/announcing-unreal-studio-now-in-open-beta
COMMUNITY SPOTLIGHT
Cartier Wrist Watch Model, PhotoRealistic rendering in UE4
https://forums.unrealengine.com/community/released-projects/1437727-cartier-wrist-watch-model-photorealistic-rendering-in-ue4
Back on Proton 2
https://forums.unrealengine.com/community/work-in-progress/1436429-students-independent-fps-project-back-on-proton-2
DARCO
https://forums.unrealengine.com/community/work-in-progress/1437142-game-darco-reign-of-elements
ANNOUNCEMENT POST
https://forums.unrealengine.com/unreal-engine/events/1439292
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