Data Driven Games in Unity
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Published on ● Video Link: https://www.youtube.com/watch?v=T5zGDpw5sfA
My quick and dirty approach to keeping track of stuff in Unity. I hope it makes sense: I'm too sick to tell.
Other Videos By Craig Perko
2012-12-21 | More Prototype |
2012-12-19 | 2 hour die prototype |
2012-12-08 | Skybolt Prototype |
2012-12-02 | Mecanim Progress |
2012-12-02 | Mecanim Root Motion Bug Fix |
2012-12-02 | Mecanim |
2012-11-15 | Unity 3D Editing Trick |
2012-11-13 | Basics |
2012-11-10 | Battle Prototype |
2012-10-14 | Game Design - crappy local gods |
2012-09-18 | Data Driven Games in Unity |
2012-09-03 | Tiny Pixel-People |
2012-09-03 | Crash and Burn |
2012-09-02 | Prototype, Stage 2 |
2012-09-01 | Flying Destroyer Prototype |
2012-08-26 | Turn Based and Data Driven |
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2012-08-17 | Evade Animations |
2012-08-16 | More animations! |
2012-08-15 | Important Animation Warning |
2012-08-15 | Multiple animations in Unity |
Tags:
Unity (game Engine)