Data Oriented Design: Database Normalization
Channel:
Subscribers:
14,300
Published on ● Video Link: https://www.youtube.com/watch?v=Xw-4ok7yjOE
#gamedev #gamedevelopment #programming
Discord: https://discord.gg/vU2PKasZdn
Playlist: https://www.youtube.com/playlist?list=PLn3eTxaOtL2MmzULj_hDcCeqWcdrMkDLd
Code: https://github.com/amengede/getIntoGameDev/tree/main/data%20oriented%20design/2%20database%20normalization
Patreon: patreon.com/user?u=58955910
Other Videos By GetIntoGameDev
2023-07-15 | OpenGL with C++: Setting up the Environment in Visual Studio |
2023-07-13 | OpenGL with C++ 4: Textures |
2023-07-12 | The hardest part of learning programming | Channel update |
2023-07-11 | WebGPU for Beginners: Cubemaps |
2023-07-05 | The Five Stages of Learning OpenGL |
2023-07-04 | Cube Dudes 2 Gameplay Demo |
2023-07-02 | OpenGL with C++ 3: Vertex Buffers |
2023-07-02 | I started a cult?! | Hangout/Gaming |
2023-06-30 | Data Oriented Design: Creating and Deleting Objects |
2023-06-24 | General Hangout | 20 Minutes Till Dawn |
2023-06-23 | Data Oriented Design: Database Normalization |
2023-06-22 | Data Oriented Design: Introduction |
2023-06-19 | OpenGL with C++ 2: What are Shaders? |
2023-06-17 | General Hangout | Chill Manor |
2023-06-17 | Adventures in Raycasting |
2023-06-15 | Quick Update on Software Rendering |
2023-06-14 | Maths for Game Development: Interpolation |
2023-06-14 | What is a Z Prepass? |
2023-06-14 | C++ For Game Developers: Unique Pointers |
2023-06-11 | OpenGL Oversimplified: Draw Modes |
2023-06-10 | Multithreading with C++ 3: Notifying and Waiting |
Tags:
game dev
game development
programming
java
vulkan
opengl
multithreading
mathematics
math
computer science
game developer
shaders
python
pygame
game review