Datalink Playthrough

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Published on ● Video Link: https://www.youtube.com/watch?v=IOavBII4gEM



Category:
Let's Play
Duration: 9:17
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This is a playthrough of my game, Datalink, that I made for an assignment in my first year of university (2019). This is the first single-player first-person shooter I ever tried to make. It's also the first time I started experimenting with procedural animation!

This game is not available on my itch.io because the procedural animation code I used is really unstable at low framerates. I never fixed the issue because it was only necessary for this game to run on the school computers. I might fix this issue and make a public release version in the future...

Quick technical overview:
The game is made from primitive shapes as this was a requirement of the assignment. The levels are built from prefabs of tunnels that I created to speed up development. The enemy AI is extremely simple and uses inheritance to share the detection logic and attacking states between all AI types. The unique feature of this game is a mechanic where the enemy robots only understand friend or foe while in range of an antenna, causing them to friendly fire each other if nearby antennas are destroyed. Unfortunately, there's only one place where this mechanic is useful, and I don't like how I implemented it. This feature was vaguely inspired by the final fight in the movie Patlabor 2, as well as the idea of the "Phalanx" robots.

Music:
Kevin MacLeod - Take the Lead

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