★ DAY 28 HORDE - ep 58 - 7 Days to Die alpha 16 single player gameplay random gen (let's play!)
Let's play 7 Days to Die alpha 16! The list of changes for 7 Days to Die alpha 16 gameplay is about 13.7 miles long, so if you really, really want to know everything that changed, you can find them on the official site (link below). This is a single player random gen let's play that's going to focus on, well, whatever comes up! Settings are vanilla with the following exception: zombie hordes are set to 24 zombies, not 8, because 8 isn't enough, despite what the TV should would have you believe.
7 Days to Die has redefined the survival genre, with unrivaled crafting and world-building content. Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. 7 Days to Die alpha 16 gameplay awaits!
★ 7 Days to Die alpha 16 single player gameplay playlist https://www.youtube.com/playlist?list=PLHHKPKrAY-RFj82fs0FrCHkKuwAKn44k-
★ Beans the Coffee Shop Simulator let's play -- gameplay playlist https://www.youtube.com/playlist?list=PLHHKPKrAY-REUEAeDczYbIbFBd5BOoEFE
★ Subscribe for even more videos: http://www.youtube.com/user/letsplaykicgaming?sub_confirmation=1
★ Outro music (The Veneration Symphony) by the ridiculously talented Neurotech: https://neurotech.bandcamp.com/
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7 Days to Die is an open world, voxel-based, sandbox game that is a unique mix of First Person Shooter, Survival Horror, Tower Defense and Role Playing Games combining combat, crafting, looting, mining, exploration, and character growth. 7 Days to Die is currently in early access alpha 13 status, so check back to see how it gets updated. Every 7th day, beginning on day 7, a feral zombie horde will hunt you down. Will you be ready for them?
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Red Eagle's HUD Mod: http://steamcommunity.com/app/251570/discussions/5/494632768623855760/
★ Official site: http://7daystodie.com
★ Buy and download 7 Days to Die on Steam: http://store.steampowered.com/app/251570/?snr=1_5_9__205
★ 7 Days to Die wiki: http://7daystodie.gamepedia.com/7_Days_to_Die_Wiki
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Alpha 16 gameplay features:
This update is the most ambitious update for us since Alpha 1 and by far has the largest framework changes we’ve ever done. And to top that off it’s the biggest content drop we’ve ever done. In fact it was 88 pages of release notes that had to be condensed to what you see below. So without further ado, Let’s get ready to rumble!
Distant Location Rendering System
We’ve added a new distant location rendering system which renders low-polygon versions of locations in Navezgane and Random Gen worlds over a kilometer away. The system creates models of locations above a certain mass and height.
New Locations
We’ve have embellished many old locations with new loot and some custom painting. Too many to mention. We’ve also unlocked a new city in the south east Navezgane desert we call Departure. It’s the largest city so far. We have added over 30 new locations to the game including:
4 new skyscrapers have been added to the game. We’re calling these mega locations vertical dungeons because they play like a traditional game with a lot of thought put into the path, enemy spawning, surprises, even secrets.
3 fast-food restaurants (1 in Navezgane, all 3 in RG)
6 new modern houses (3 in Navezgane all in RG)
Daycare (Both)
Private School (RG only)
Laundromat (Navezgane and RG)
Hair Salon (Navezgane and RG)
2 fire stations (1 Navezgane, both RG)
2 Post Offices (1 Navezgane, both RG)
2 Court Houses (1 Navezgane, both RG)
2 Old business strips (Navezgane and RG)
4 new trailer lots (RG only)
Pawn Shop (Navezgane and RG)
Navezgane Hospital and Football Stadium (added to RG)
New Enemy Spawning and Gamestages
Sleeper Spawning – We’ve gutted the old static spawn system and added a new sleeper spawning system that embeds trigger volumes into locations which are set up by designers.
We’ve added sleeper volumes and spawn points to every location in the game.
Every location has unique spawning appropriate to the location or the area within a location. F.E. a maintenance area will spawn utility worker zombies and an office might spawn businessmen zombies
The amount of zombies spawned at a volume is determined by the spawn definition set by the designer and the definition set in the gamestages.xml regardless of the number of spawn points.
The type of zombies that spawn are determined by the spawn definition it’s set to and the parties game stage. The game will challenge you regardless of your level.
Zombies will spawn in different locations within a pois every play
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