Day of Infamy 2017 Trailer

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Published on ● Video Link: https://www.youtube.com/watch?v=nJO7A-HdLAI



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Day of Infamy draws much of its gameplay from Insurgency. Day of Infamy lacks a crosshair, HUD map, and on certain servers, a kill feed. Players can die very quickly from very few shots. Respawns occur in waves to simulate reinforcements (when the team has these waves available). Each player gets a number of Supply Points they can spend on weapons and gear for their soldier, a class in each team to select and a weight system which affects stamina and player speed. Each team receives a certain number of reinforcement waves dependent on game mode, and gains supply points by completing map objectives and killing players from the opposing team. Players are divided into two teams: Allies (United States Army, British Army, Canadian Army, French Army) and Axis (Wehrmacht, Royal Italian Army). Each map selects one of these default armies per team for players to use, though certain military units can be purchased using real money and used on maps where they were actually deployed in real life (for example, the map "Dog Red", set on Omaha Beach, pits the U.S. Army against the Wehrmacht; for the Allies, the 1st Infantry Division can be purchased and used on this map). There are nine classes players can choose from: Rifleman, Assault, Support, Flamethrower, Engineer, Machinegunner, Sniper, Radioman, and Officer. Each class has mostly unique armaments, equipment, and attachments to suit their roles, such as long-range scopes for Sniper, submachine guns for Assault, or deployable ammunition packs for Support. The Officer and Radioman classes are designed to work together to request fire support, a teamwork-oriented feature introduced in this game where the Officer can request special assistance such as artillery, aircraft strafes, or dive bomber strikes.

You can examine the game in detail
https://torrenz.site/day-of-infamy/

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