Daylight [5] - ENDING
What is there to say about Daylight? It's a 2-hour fetch quest. It's the same level repeated five times with different environments. It's closer to a note reading simulator than a horror game. It's poorly optimized for the PC. It isn't scary.
There are some isolated ideas that I found interesting and enjoyable, but as a whole this was a disappointing game. It's seemingly built for replayability, but if you ask me it's barely worth playing through once - why would you play again? The procedural generation, a cool aspect that was hyped up pre-release, is pretty wasted here if you ask me. I even got to play the sewer level twice, and besides the notes being different (which I found more annoying than anything), it was pretty much the same experience.
Anyway, on to better things! I hope Zombie Studios works on another game that turns out a bit better than this one. Remember to Like this video! Thanks guys!
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