DBFZ Trunks MAX Optimal damage BNB combo comparison meterless any part of screen/corner
Trunks scraps part 1...
Not really anything new to show here per say, just more like I did with other characters a sorta going for max damage optimal BNB combos with some damage comparisons in a potentially more comfy format. Didnt want to put to many mid screen ones as you can get a little bit more finicky with medium auto combo allowing some more obscure throw links, auto combo, blah blah, so tried to keep it more realisitic obviously.
For what its worth homing dash, m, h link l, is pretty hard on a lot of characters like goku actually. Where as on say other characters say a vegeta or a teen gohan whoever, its more doable. Is the damage worth it though? Cuz its not much more since because of the tech buffer trunks tends to hit that limit pretty quick since his air hards are slow leading to already potentially lower combos than might seem at first. So this route if you will isnt as optimal as it should be. Although in a way its kinda fun in a thought that his double auto combo as a BNB is actually pretty reliable then and probably his best bet if you started with a air hard. So thats neat in a way.
Didnt feel like bothering with supers at the end since not all of his combos always end in a hard knock down but hopefully by now its obvious enough what can be done in the game from other things ive shown.
Anyway i saw the announced regular goku and vegeta not to horny about them or the game in general, so not sure how much ill fiddle with them but gotta keep my channel active so I guess ill try to put something out.
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