DCSS GhFi5 - Flashing Forward
I quickly dash Dungeon:11 through to Dungeon:16, in part due to a lack of vaults that really slow me down. The only notable thing about this episode is the variety of items I see - from branded Centaur bardings, to powerful Artefacts,
Noted Aspects:
3:30 - Let the Dungeon Blitz Begin
5:05 - First meeting with a Guardian Serpent
10:15 - Dungeon:12 start
15:00 - Dungeon:13 start
20:10 - An Artefact with Holy Property that I could buy in a shop
21:35 - Dungeon:14 start
22:10 - YOOOWW-Oooooouch!
23:00 - Demon Trident Artefact with some questionable attributes, and destroying my Whip of Electrocution
25:20 - A Wooden Golem, not something you see every run
33:40 - Using a Scroll of Identify on a Deck of Cards, benefit under Ashenzari
35:45 - Dungeon:15 start
39:40 - Running into an Iron Golem, and going mano a mano
40:35 - Meeting Urug the Orc Unique
42:45 - Dungeon:16 start
45:10 - Dangers of chasing Injured Enemies into 'The Black'
48:30 - An Anteque Armor Shop, and the crappy Artefacts that follow
50:05 - Nearly dying to Overconfidence
51:40 - Suspicious amount of Undead, Josephine perhaps?
54:25 - What are Vault Guards doing here, I'm not on Vault:8?
1:05:35 - Going to the Snake Pits to tie up a few loose ends
1:08:25 - Maud appears from a corridor
1:13:35 - Looking around in Snake Pits:2
1:15:30 - Orcs? Uh-oh, time to run away!
1:17:15 - Anaconda, probably one of the most dangerous things in the Snake Pits
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