de Blob - Stage 10: Lake Raydia (100% Collection) Walkthrough [HD]
100% Challenges, 100% Styles, 100% Trees, 100% Landmarks, 100% Billboards, 100% Transforms, 100% Raydians / Graydians, Blimp.
Stage specific tips:
This stage has a point of no return when you board the spaceship. However you do have a compass to help you paint.
You should have around 95% painted before the boss battle but there's no good way to ensure it will be 100% after the fight. Your best bet would be making another lap around the spaceship and hoping your compass picks something you missed.
Raydians are hidden inside ship's hull at 12:49.
There are 2 small islands inaccessible but a regular jump. One island can be reached by jumping off a ship at 10:58. Second island can be reached by a walljump at 11:21. Or you could slam a paint tanker and swim across the water 11:27.
You must collect 3 styles around the engine area at 23:55 before you blow up the engines at 24:50.
General Info:
This game requires two playthroughs for a proper completion. You get 100% collectibles on your first run. Then you replay each stage for time objective.
The main goal of the game is getting a score. Its not related to any tasks or challenges.
Once you complete stage challenges you'll get a compass showing any object you missed painting. It doesn't show styles, trees, billboards and raydians.
'Paint everything' achievement doesn't actually mean paint everything. Lots of objects can be ignored, some as big as a boat. It mostly includes those objects that give 100 points when painted.
Each stage has only 1 blimp. It doesn't show in your objectives list but you still have to paint it.
de Blob camera moves ok left and right but it doesn't move up or down.
de Blob slam targeting does whatever it wants to. Very unpredictable.
de Blob features walljumping, but you can't climb up with walljumps, it mostly works side to side. The game has problems figuring jumps with angled floors, and the game completely refuses to jump off uneven terrain like cliffs.
de Blob was originally released in 2008 for Nintendo Wii and later ported to Xbox One and PS4 in 2017.
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