
Dead Cells - Playstation Review
Hello Im Skill Incarnate and Welcome to My Games Review Series.
My reviews cover indie games that i have bought, had gifted to me and have been provided by developers for review.
In This Episode I finally get my hands on one of the hottest indie platformers, Dead Cells by new developer Motion Twin. Dead Cells combines MetroidVania Platforming with Roguelike mechanics and a unforgiving challenge. It has some of the smoothest controls and most streamlined combat that ive experienced in a Platforming game.
The player controls an immortal creature who is attempting to escape a gigantic prison that is overrun by a mysterious plague called the Malaise that has mutated the inmates into horrible monsters. Your goal is to escape the prison and discover the truth about your past.
In my opinion this is one of the greatest platformers of all time and is a must play for fans of challenging games like Dark Souls and Nioh
Disclaimer: While this title was provided by a prospective sponsor I was not paid by the Developer for this video. Game was provided for review purposes.
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Roguelite? Metroidvania? Roguevania!
You grew up with the roguelikes, witnessed the rise of the roguelites and even the birth of the roguelite-lites? We'd now like to present for your consideration our RogueVania, the illegitimate child of a modern Roguelite (Rogue Legacy, Binding of Isaac, Enter the Gungeon, Spelunky, etc.) and an old-school MetroidVania (Castlevania: SotN and its ilk).
Features:
RogueVania: The progressive exploration of an interconnected world, with the replayability of a rogue-lite and the adrenaline pumping threat of permadeath.
2D Souls-lite Action: Tough but fair combat, more than fifty weapons and spells with unique gameplay, and of course, the emergency panic roll to get you out of trouble.
Nonlinear progression: Sewers, Ossuary or Remparts? Once unlocked, special permanent abilities allow you to access new paths to reach your objective. Opt for the path that suits your current build, your play style or just your mood.
Exploration: Secret rooms, hidden passages, charming landscapes. Take a moment to stroll the towers and breath in that fresh sea mist infused air...
Interconnected levels and progressive unlocking of access to the island provides you with a real incentive to explore your surroundings. Add in a degree of evolution for your character and permanent weapon upgrades and you can see where Dead Cells borrows from the long line of MetroidVanias that precede it.
At the end of the day though, it’s YOUR skills as a player that matter most! Roguelites are about constantly getting better, until what was an insurmountable obstacle becomes a walk in the park. Unforgiving combat wed to the absence of any kind of safety net makes for an adrenalin pumping ride each and every run and unrivaled replayability.
Dead Cells left Early Access on August 7th 2018 and comes with:
13 Levels - Each one with its own atmosphere, foes and secrets to discover.
4 Bosses - Made by the most sadistic of the devs, raised on the salt of the testers.
90 or so weapons and skills - Spears, swords, bows, freeze blast, etc.
4 special powers, unlocking new areas and paths (metroidvania gear lock items).
1 epic responsive, fluid and fun to play combat system.
1 Daily Run Mode Complete with leaderboards for lording it over your mates.
Hours of fun (depending on your skill, anything from 10 to 30 hours or more).
A few rage-quits, Ok a lot of rage quits… But you’ll git gud… Eventually.
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