
Dead Cells Test Footage - October 15th, 2021
Test footage for a potentially upcoming Dead Cells series. Normally I'd check the footage and then throw out it, but this run was amusing enough that I figured it was worth uploading regardless. No voiced commentary; that will come with the series proper.
This was the end of an "ironman" attempt of the game, which is a win-streak where you start with a fresh file and then beat it once on each ascending difficulty as you unlock it. As such, this is a 5BC run of the game, which is currently the hardest difficulty implemented, but I have much fewer weapon blueprints and "legendary forge" metaprogression invested than most players have by this point.
Some highlights:
13:50 - Picking up a "+100% damage dealt, +100% damage taken" Balanced Blade, probably one of the craziest, fastest-paced ways of playing the game.
51:30 - Picking up a Sinew Slicer turret with both "Generates a toxic cloud around the trap" and "+80% damage to a poisoned target" affix, creating a self-synergy
1:18:15 - Homunculus tricks that make some rooms in Distillery easier
1:24:16 - A room generation bug I've filed a bug report about earlier. Escaping out the top of this room is very hard, but doable with Spider Rune. Otherwise, if you don't have it, it's a potential softlock if you can't make it to any teleporter out of there. Here's me managing to make the jump "naturally".
1:25:35 - Potentially buggy behavior with the Homunculus and barrels? Feels like I'm grabbing this barrel before it should be coming into range.
1:26:23 - A better demonstration of how hard this jump is.
1:28:15 - A sudden swerve into a build with Ice Armor and cooldown reduction
1:32:30 - Hijinks with Ice Armor and Vampirism
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