Dead Dance [SNES] - play as Sirou
This is a demonstration of Sirou in the SNES game Dead Dance. Read on below for more information...
Sirou is the 5th of 7 bosses in this game, and he can only be controlled through an official activation input which turns the 2P CPU control into human control. This means that you must be fighting Sirou in order to control him by setting the P2 Human control for him, which ultimately means that you can never select him in 1Pvs2P mode, nor have a boss vs boss match.
As there is already a P2 Human flag activator within the game, it obviously means that that the bosses are fully controllable.
Alternative methods can be used to select him in Story mode. It can bring up plenty of flaws with their fight routes and speech dialogues, as the bosses weren't programmed for use in this mode. In the second half of this video I demonstrate these Story mode mess ups.
===== About Sirou =====
Generic ninja style design. His Kick buttons do nothing and he cannot crouch.
===== About Dead Dance =====
This game is also known as Tuff E Nuff in the US and Europe. In these versions of the game, there are official hidden input commands that allow the bosses to be selected in vsCPU and 1Pvs2P modes.
Additionally, on the US/Euro versions of the game (Tuff E Nuff), the music was also improved, as it sounded better as the tracks were made more 'fuller'. This is especially the case on Dolf's stage theme, the ICBM Silo. The one in this video is obviously the Japanese version, but if you listen to the US/Euro version it is quite different, and in my opinion, better.