Dead Island Riptide #23-The Tunnels-Collaboration w/@DaDirtyDuke

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Dead Island Riptide #23-The Tunnels-Collaboration w/@DaDirtyDuke
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In this episode of dead island riptide da dirty duke and myself are fighting off zombies in the tunnels.

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Game Description:
Riptide takes place immediately after the ending of Dead Island, with the four immune survivors - ex-American football player Logan Carter, rapper Sam B, Chinese undercover police officer Xian Mei, and Purna, ex-police officer fired for shooting a pedophile - along with international terrorist Charon and native Yerema, asymptomatic patient zero of the Banoi outbreak, landing on a military ship after escaping from the prison island. They are immediately taken into custody by the Australian Defence Force Colonel Sam Hardy and Frank Serpo, a civilian VIP. Yerema and Charon are taken away separately, Yerema bites one of the ADF soldiers as she is taken away. In the ship's brig the remaining four meet another immune survivor, ADF Sergeant John Morgan, who claims he was part of a humanitarian effort on a nearby island until Serpo showed up and halted the mission.

Mission Description:
Talk to Trevor to start your journey through the tunnels. First task is to restore electricity using the old electrical system used by the Imperial Japanese Army. That's done by using the generator panel in the room where the first ramp is. Continue finding new power panels and go through the tunnels. Oddly enough, if you feel like back-tracking to the Santa Maria Mission, you can do so and buy/sell supplies. The second place to turn on the power is around when Harlow contacts you again by radio. However, it needs a fuse. Find a fuse in the caged room with the workbench -- get in via the roof (watch for the zombie). Fetch the fuse and take it to the fusebox to restore the lights. Go down the ladder to the secret Imperial Japanese base. The secret base is huge ... and very dark. Proceed slowly and carefully through (your first time). Your goal is to reach the bottom of the base and go through a crack in the wall and to the third power swtich. Once the lights come back on, things are a little easier. First off, defeat the Thug who has the fuse -- once you kill it, put the fuse in the fusebox for light. You'll need it to fight the zombie group past the power junction --- another Thug and some Infected. Draw out the runners, then take out the tank. Move on through the final section, taking out the enemy smugglers as you like (preferably with firearms). Go around their blockade (out and left into the fire) and you can flank the sentry smugglers easily. Get to the workbench and upgrade all three weapons (pistol, shotgun, and rifle). Remember to press START (or examine on PC) to see the base damage and not the "DPS" (which assumes you firing constantly). It only takes a single bullet to the head to kill a human, so there's no need to upgrade these weapons (expect perhaps the Pistol, since you can carry plenty of ammo for it) when you decide to fight Zombies. Molotovs and bombs work very well against humans, so if you have a few you bought from Wayne at the Santa Maria Mission, toss a few to get enemies out of cover. The only exception to the bomb rule is the Chief Smuggler, who like a boss, will take more damage. Kill him, take the key and leave. Don't forget to check Trevor's reward shotgun - that may be the weapon you want to keep for a while.







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Dead Island: Riptide (Video Game)
Video Game (Industry)
Dead Island (Video Game)
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Xbox 360 (Video Game Platform)
Dead Island Riptide #23-The Tunnels-Collaboration w/@DaDirtyDuke
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