Dead On Departure | Dead Space Finale - Foreman Plays Stuff
Here it is, the final chapter of Dead Space, I started this series over a year ago and today we come to it's conclusion.
But Aegis VII won't let us go that easily, even before we arrive at the climactic final boss fight there is still an absolute mountain of bullshit. Including but not limited to hallucinations, betrayal, hazardous engineering puzzles and an absolute butt-ton of necromorphs. Also I run out of ammo again but I feel like you probably assumed that would be the case.
Dead Space is definitely a game that deserves to be remembered and commemorated long from now. Despite EA's marketing team really just pushing the spooks, visceral gore and violence leading up to it's release, this game is intelligently made, well crafted and you can see the effort that was made to create a game in which you never truly feel safe and dread every encounter whilst simultaneously being enjoyable to play. Yes the puzzles can be infuriating but it feels like they're supposed to be, you're an engineer attempting to jury rig an extremely damaged and derelict ship into holding itself together just long enough for you to attempt to escape and later, attempt halt the spread of the Marker's influence.
Characters are kinda dumb but it's a horror setting so I'd be more surprised if they weren't. I liked Hammond though, I miss him. Kendra is an idiot and Nicole is fine I guess. She's completely ruined by the sequels though.
A sterling example of survival horror, I rate it highly.
Also the flatline from the RIGs remains my absolute favourite bit of audio design in anything, a fantastic touch 👌
Likes, Comments and Subscriptions are greatly appreciated but even if you don't, I hope you enjoyed this series. It certainly wasn't perfect but I feel this was a brilliant addition to the channels content ❤
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Dead Space is a 2008 survival horror video game, developed by EA Redwood Shores and published by Electronic Arts for the PlayStation 3, Xbox 360 and Microsoft Windows. The debut entry in the Dead Space series, it was released in North America, Europe and Australia. The game is set on a mining spaceship overrun by deadly monsters called Necromorphs, which were released following the discovery of an artifact called the Marker. The player controls engineer Isaac Clarke as he navigates the spaceship and fights the Necromorphs, while struggling with growing psychosis. Gameplay has Isaac exploring different areas through its chapter-based narrative, solving environmental puzzles and finding ammunition and equipment to survive.
Dead Space was pitched in early 2006, with an early prototype running on the Xbox. Creator Glen Schofield wanted to make the most frightening horror game he could imagine, drawing inspiration from the video game Resident Evil 4 and films including Event Horizon and Solaris. The team pushed for innovation and realism in their design, ranging from procedural enemy placement to removing HUD elements. The sound design was a particular focus during production, with the score by Jason Graves designed to evoke tension and unease.
The game was announced in 2007, and formed part of a push by Electronic Arts to develop new intellectual properties. Though making a weak sales debut alongside their other 2008 titles, the game eventually sold one million copies worldwide. Critics praised its atmosphere, gameplay and sound design. It won and was nominated for multiple industry awards, and has been ranked by journalists as one of the greatest video games of all time. It spawned two direct sequels (Dead Space 2, Dead Space 3), and inspired several spin-off titles and related media including a comic prequel and animated film.
Dead Space is a science fiction survival horror video game. Players take on the role of Isaac Clarke, controlling him through a third-person perspective. Players navigate the spaceship Ishimura, completing objectives given to Isaac during the narrative, solving physics-based puzzles within the environment, and fighting monsters dubbed Necromorphs.[1][2][3] In some parts of the ship that have decompressed, Isaac must navigate the vacuum. While in the vacuum, Isaac has a limited air supply, which can be replenished by finding air tanks within the environment. Some areas are subject to zero-G, with both Isaac and specific enemy types able to jump between surfaces; these areas have dedicated puzzles.
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