Dead or Alive – Intro & Gameplay (PS1 1996)
Dead or Alive is a 1996 fighting game by Tecmo and the first entry in Team Ninja's long-running Dead or Alive series. It was released first in arcades, followed by home ports for the Sega Saturn in Japan, and later for the PlayStation in all regions.
Capitalizing on the success of Sega's Virtua Fighter fighting game series at the time, Dead or Alive takes influence from Virtua Fighter while adding unique gameplay elements of its own. The game was well-praised for its fighting system and advanced graphics. The game also attracted attention for its presentation, which was more provocative than other mainstream 3D fighting games at the time.
Dead or Alive was a commercial success, helping Tecmo overcome their financial problems. The success of the game helped turn the series into a franchise, including several sequels and numerous spinoffs.
Unlike other fighting games of the time, in place of a "guard" button Dead or Alive uses a "hold" button, which causes the fighter to grab their opponent's limbs if they are attacking at the time. This countering system was the first in the fighting genre to utilize different commands that correspond to each type of attack. There are two kinds of holds, an Offensive Hold and a Defensive Hold; the latter are executed by holding back or forward on the directional pad along with the guard input to either force away or counter-damage an opponent.
The outer edges of the fighting arena are set with explosives which deal a high amount of damage to any fighter who comes in contact with them. They can also send an affected character in the air so the opposing player can execute a juggling air combo. However, this can be avoided with a defensive roll.
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