Dead Space 1: Gameplay Walkthrough Part 11 ( Chapter 11 : Alternate Solutions )
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This is a Walkthrough for Dead Space 1 ( Chapter 11 ) with Gameplay.
Dead Space 1: Gameplay Walkthrough Part 11 ( Chapter 11: Alternate Solutions )
The USG Ishimura was a ship designed for the new resource-gathering practice: planet cracking. The Ishimura's job was to mine the other planets for their most rare and most valuable resources to take them back to Earth. Even though there are subsequent Planetcrackers (A small fleet now existed), the Ishimura remained the iconic symbol of mankind's will to survive, even after all of these decades. Thanks to planet cracking, mankind was now thriving again and resources are plentiful. By the time of the game, the Ishimura performed 34 successful planet cracks and is now in the process of beginning its 35th. However, the events that took place during this planet crack are the events that threatened the very survival of mankind.
Isaac returns to the Flight Lounge where he helps Dr. Kyne load the Red Marker aboard his shuttle. Nicole shows up again and Kendra reveals herself as a government agent.
Enemies
Over the course of Dead Space, Isaac Clarke encounters many variants of the Necromorph threat.
Slasher: The most common form of Necromorph, it attacks using two large blades sprouted from the victim's shoulders and hands. It has an enhanced form which is encountered later in the game.
Leaper: A Necromorph more commonly found in Zero Gravity areas, it attacks with its large tail, a fusion of the victim's legs and intestines. It also has an enhanced form encountered later in the game.
Lurker: Reanimated infants that prowl the corridors and are often found in Zero Gravity. They attack with three barbed tentacles that fire quills. It also has an enhanced form encountered later in the game.
Swarmer: Tiny Necromorphs which appear to be reanimated flesh that travels in large groups and can jump at victims and rip away at their flesh.
Infector: A bat-like Necromorph with the sole purpose of infecting corpses with a proboscis and turning them into new Necromorphs. The Infector can create enhanced forms of the Slashers and Leapers.
Tentacle: A long and thick tentacle with a glowing yellow pustule. Drag Tentacles drag victims to their deaths, usually into holes in walls.
Pregnant: A large hulking Necromorph that carries a payload of Swarmers except for one encounter, it will carry Lurkers instead. It has two large scythe-like blades.
Brute: A very large and powerful Necromorph that can charge with great bursts of speed using its weight and strength to crush its victims.
Guardian: A stationary Necromorph plastered to a wall with six deadly tentacles and will decapitate anyone who gets too close to it and can fire out Pods as a form of self-defense and hindrance.
Pods: Small embryo-like Necromorphs that sprout tentacles and fire quills at anything alive. They are usually 'born' out of Guardians but are sometimes found alone.
The Hunter: A slasher-like Necromorph able to regenerate lost limbs after dismemberment. One was biologically engineered by Doctor Challus Mercer. The Hunter stalks Isaac in Chapter 5 and Chapter 10.
Wheezer: The only Necromorph that cannot attack directly. With the host's lungs expanded and relocated to the back, it can render the surrounding environment toxic. They are only found on the Hydroponics Deck contaminating the air.
Exploder: A small thin Necromorph with an appendage containing a highly explosive organic compound which rivals its own size.
Divider: A tall and thin Necromorph with the ability to divide itself into multiple segments. It emits haunting sounds similar to that of whales.
Twitcher: A spastic and remarkably fast Necromorph formed by marines with Stasis units built into their suits.
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