Dead Space 2 Chapter 11 Down in the Mines

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Published on ● Video Link: https://www.youtube.com/watch?v=ja1z0FJlTUM



Dead Space 2
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Duration: 25:05
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Dead Space 2 is a science-fiction-themed survival horror video game in which players take on the role of engineer Isaac Clarke, controlling him from a third-person perspective through a narrative campaign split into fifteen levels. Players navigate the Sprawl space station completing narrative-based missions, solving puzzles within the environment, and fighting monsters dubbed Necromorphs. Progress is saved both manually at stations and at checkpoints in the level. Once the game is completed, New Game Plus allows players to carry over all current items and equipment into a new campaign. There are four difficulty levels unlocked at the game's start; Casual, Normal, Survivalist, Zealot. A fifth difficulty level, Hard Core, is unlocked after the first playthrough; Hard Core restarts the player from their last save with each death and only allows three saves across the campaign.

As with the original Dead Space, all gameplay displays are diegetic, appearing in-world as holographic projections. Isaac's health and energy meters are shown on the back of his RIG suit, while ammunition counts are shown on the weapons themselves, while opening the inventory screen does not pause the game. Audio and text logs can be picked up and reviewed during general gameplay. Players are able to activate a line to display the route to the next objective. While exploring, Isaac can break crates in the environment using either his melee attack or a stomp action. Two further abilities are Kinesis, which can move or pull objects in the environment including using Necromorph limbs as makeshift projectile weapons, and Stasis, which slows a target's movement for a limited time. Some areas are subject to zero-G, with Isaac using his RIG suit to explore areas, with jet packs allowing manoeuvrers across all directions and a boost function to speed through the environment. During some sections, Isaac can explore vacuum areas, though he has a limited air supply which must be replenished using oxygen tanks. Before using some devices or opening some doors, a hacking minigame must be completed on a time limit. Displaying as a circular graphic with a bar showing a display area, the player must manoeuvrer the bar and press a button when the highlighted area is green, with pressing the button when the color is red causing an electric shock for Isaac

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