Dead Space 3 - Full Game (No Commentary)
A full no commentary playthrough of Dead Space 3
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00:00:00 Prologue: Beginnings
00:11:35 Chapter 1: Rude Awakening
00:33:17 Chapter 2: On Your Own
00:41:45 Chapter 3: The Roanoke
01:04:23 Chapter 4: History's Ember
02:08:41 Chapter 5: Expect Delays
03:15:43 Chapter 6: Repair to Ride
03:45:27 Chapter 7: Mayhem
04:03:46 Chapter 8: Off The Grid
04:26:00 Chapter 9: Onward
05:07:15 Chapter 10: Now We Know
05:39:55 Chapter 11: Signal Hunting
07:25:55 Chapter 12: Autopsy
07:52:12 Chapter 13: Reach for the Sky
08:23:23 Chapter 14: Everything Has Its Place
10:14:49 Chapter 15: A Change of Fortune
10:30:05 Chapter 16: What Lies Below
10:47:32 Chapter 17: A Strange City
11:33:25 Chapter 18: Kill or Be Killed
12:15:25 Chapter 19: Endings
12:31:19 Credits
12:42:55 Post Credits Teaser
Game: Dead Space 3
Release Date: February 5, 2013
Developer: Visceral Games
Dead Space 3 is a 2013 survival horror action video game developed by Visceral Games and published by Electronic Arts for PlayStation 3, Windows, and Xbox 360. It is the third and final main entry in the Dead Space series. The game's story follows player-character Isaac Clarke and his allies as they explore the frozen planet Tau Volantis to discover the origins of the growing threat from their enemies the Necromorphs. Players control Isaac and explore the environment, solve puzzles, and find resources while fighting Necromorphs and hostile humans called Unitologists. The game supports online cooperative multiplayer sessions in which a second player takes the role of new character John Carver.
Production of the game began in 2011 after the release of Dead Space 2; the sequel was initially planned as a horror-focused experience but demands from Electronic Arts resulted in the introduction of action elements, the de-emphasis of horror themes, and the introduction of microtransactions. The gameplay was adjusted based on the new setting, and the story was written to close out the series and explain the remaining mysteries of the Necromorphs. Composers Jason Graves and James Hannigan wrote the game's score. A downloadable content (DLC) episode subtitled Awakened was released in March 2013; it was developed with more focus on horror elements.
Dead Space 3 was promoted with additional media, including a graphic novel called Dead Space: Liberation. Critics gave the game a generally positive reception, praising to its atmosphere and gameplay, but critics and players questioning its shift towards action. Awakened gained a mixed reception; its plot holes and shortness were criticized. Dead Space 3 peaked high in sales charts but sold fewer copies than the publisher had expected so plans for a sequel were abandoned, the development team was disbanded, and Visceral Games closed in 2017. The series remained dormant until a remake of the first Dead Space game was announced in 2021 and released in 2023.
Dead Space 3 is a science-fiction-themed survival horror action video game. Players control lead character Isaac Clarke from a third-person perspective through a level-based narrative campaign. Players navigate a variety of environments—mostly on the ice-covered planet Tau Volantis—completing narrative-based missions, solving physics-based puzzles in the environment, and fighting monsters called Necromorphs. In addition to standard movement, Isaac can climb some ladders to reach high platforms and rappel up and down some vertical slopes with accompanying controls for sideways movements and dodging environmental threats. During some sections, Isaac can explore outer space but has a limited supply of air. Some areas are subject to weightlessness, with Isaac using his RIG suit to explore debris and spacecraft.
While exploring, Isaac can break crates using his melee attack or a stomp action. The Kinesis ability can move or pull objects and the Stasis ability slows a target's movement for a limited time.[4] As with previous Dead Space games, almost all gameplay displays show in-game as diegetic holographic projections; the exception is the interface for a crafting bench] Isaac's health and energy meters are shown on the back of his RIG suit, ammunition counts are shown on the weapons, and opening the inventory screen does not pause the game.