Dead Space 3 in 2021?? / Maybe a Better Gun Was Needed!
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Dead Space 3 is a science fiction survival horror action-adventure video game developed by Visceral Games and published by Electronic Arts. Announced at E3 2012 and released internationally in February 2013,[2] it is the sequel to Dead Space 2 and the third and final entry in the Dead Space trilogy.[3]
In Dead Space 3, series protagonist Isaac Clarke teams up with EarthGov Sergeant John Carver as they travel to Tau Volantis, an ice-covered planet, to end the Marker and Necromorph threat for good. Development of the game began after the completion of Dead Space 2. It is the only game in the Dead Space series to feature online co-op.
The game received generally positive reviews from game critics upon release; reviewers praised the game's rewarding action gameplay, as well as its atmosphere and visuals, although criticism was directed at the focus on action over horror, as well as a weak, unfocused story compared to its predecessors and the use of microtransactions. Despite poor sales, EA and Visceral expressed interest in a sequel. However, Visceral Games was shut down in 2017, shelving a fourth installment in the series.[4] Instead, a remake of the first game is now being developed by Motive Studios
Dead Space 3 puts Clarke against the Necromorphs once again. The Resource Integration Gear (RIG) suit returns, using holographic displays projected from the players' suit and weapons to display health and ammo count, respectively. In vacuum areas, a timer will appear on the player's right shoulder, indicating how much oxygen that character has left before they suffocate.
Player characters can roll and take cover to avoid attacks. This ability was described by a Visceral Games developer as essential, as it "felt dumb/terrible not to have it" and that they have been "making Isaac more responsive", as they "want the horror to come from the terrible things that happen in the game; not from the horror that something is moving slowly towards you and you can't shoot it because the game controls like a piece of crap."[7] The cover system is also described as "organic" in nature; for example, the player does not need to "walk up to certain tagged things and press the cover button; Clarke ... just does the action that is appropriate for the given situation."[7]
Aside from the returning Necromorphs, Dead Space 3 features a large cast of new enemies. One example is the Fodder, whose attacks change depending on how it is dismembered; while another is the Nexus, an insect-like giant that can crush or swallow people whole.[2][8] Other obstacles in Dead Space 3 include a new human enemy, Unitologist soldiers; and environmental hazards like falling machinery and a giant mining drill.[8]
The Bench weapon upgrade system from Dead Space and Dead Space 2 has been redesigned as a new upgrading system called the "Weapon Bench". Here, players are able to construct new weapons from parts gathered throughout the game. The bench provides two main frames to start with—a light one-hand frame and a heavy two-hand frame—and players can build new weapons and put two weapons together (for example, a plasma cutter and a flamethrower). Examples of weapon functions include an electric rivet gun and an incendiary buzzsaw launcher.[9] If a player does not want to build a weapon from scratch, they can choose from ready-made blueprints, including classic Dead Space and Dead Space 2 weapons. Built weapons can also be shared in co-op mode
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