Dead Space 3 Part 11. Regrouping. (Impossible Campaign)

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Published on ● Video Link: https://www.youtube.com/watch?v=FIdGgFwNV2o



Dead Space 3
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Welcome to my Dead Space 3 let's play. My name is digidv85 but please call me dig for short. This is not a blind let's play. It will feature the campaign on impossible difficulty and the Awakened DLC on impossible difficulty. Gameplay shown on Xbox 360.

About Game: Dead Space 3 is a science fiction survival horror action-adventure video game developed by Visceral Games and published by Electronic Arts. Announced at E3 2012 and released internationally in February 2013, it is the sequel to Dead Space 2 and the third and final entry in the Dead Space trilogy.

In Dead Space 3, series protagonist Isaac Clarke teams up with EarthGov Sergeant John Carver as they travel to Tau Volantis, an ice-covered planet, to end the Marker and Necromorph threat for good. Development of the game began after the completion of Dead Space 2. It is the only game in the Dead Space series to feature online co-op.

The game received generally positive reviews from game critics upon release; reviewers praised the game's rewarding action gameplay, as well as its atmosphere and visuals, although criticism was directed at the focus on action over horror, as well as a weak, unfocused story compared to its predecessors and the use of microtransactions. Despite poor sales, EA and Visceral expressed interest in a sequel. However, Visceral Games was shut down in 2017, shelving a fourth installment in the series. Instead, a remake of the first game is now being developed by Motive Studios.

Gameplay: Dead Space 3 puts Clarke against the Necromorphs, who serve as the primary antagonists of the franchise. The Resource Integration Gear (RIG) suit returns, using holographic displays projected from the players' suit and weapons to display health and ammo count, respectively. In vacuum areas, a timer will appear on the player's right shoulder, indicating how much oxygen that character has left before they suffocate.

Player characters can roll and take cover to avoid attacks. This ability was described by a Visceral Games developer as essential, as it "felt dumb/terrible not to have it" and that they have been "making Isaac more responsive", as they "want the horror to come from the terrible things that happen in the game; not from the horror that something is moving slowly towards you and you can't shoot it because the game controls like a piece of crap." The cover system is also described as "organic" in nature; for example, the player does not need to "walk up to certain tagged things and press the cover button; Clarke ... just does the action that is appropriate for the given situation."

Aside from the returning Necromorphs, Dead Space 3 features a large cast of new enemies. One example is the Fodder, whose attacks change depending on how it is dismembered; while another is the Nexus, an insect-like giant that can crush or swallow people whole. Other obstacles in Dead Space 3 include a new human enemy, Unitologist soldiers; and environmental hazards like falling machinery and a giant mining drill.

Development: In September 2011, a video was posted via IGN suggesting that Dead Space 3 was in production, showing art in development for the game. Visceral Games had leaked some information about the game including the setting and story.

On May 7, 2012, it was announced that a new Dead Space title was being developed for release by March 2013. Game Informer unveiled an image from Dead Space 3 showing Isaac wearing a fur-covered snow suit somewhere on Tau Volantis. The game was shown at E3 2012 in June 2012. That same month, Electronic Arts president Frank Gibeau stated "we definitely do not want to piss off our fans" by toning down the horror content in Dead Space 3. "We tried to open up the accessibility of the [franchise] a little bit by adding a little bit more action, but not undermining the horror."

Producer John Calhoun has stated that the game was designed from the ground up to support drop-in, drop-out cooperative play. However, according to producer Chuck Beaver co-op mode was introduced in the middle of production. According to executive producer Steve Papoutsis a cooperative mode was considered late in the development of the first game in the series, but the idea dropped due to insufficient time to implement it and incompatibility with the game's story.

Marketing and Release: The limited edition of Dead Space 3 came with two bonus suits and weapons. GameStop pre-orders included the EG-900 SMG, a compact Earthgov submachine gun sporting an internal hyper-accelerator. The PC edition of the game will only be available through EA's Origin service – it can still be purchased at retail, but must be linked to an Origin account. A playable demo was released on January 22, 2013, on Xbox Live and PlayStation Network. Xbox 360 owners who signed up on the official Dead Space website were able to access the demo one week early.

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Regrouping. Dead Space 3 Part 11. (Impossible Campaign)