Spec Ops: The Line Part 11. Just us two. (Suicide Mission Campaign Blind)

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Spec Ops: The Line
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Duration: 35:24
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Welcome to my Spec Ops: The Line let's play. My name is digidv85 but please call me dig for short. This is a blind let's play. It will feature the campaign on suicide mission difficulty to completion. It will not feature any multiplayer or showcase every collectible. Gameplay shown on PS3.

About Game: Spec Ops: The Line is a 2012 third-person shooter video game developed by the German studio Yager Development and published by 2K Games. It is the tenth title, as well as a reboot, of the Spec Ops series. In the game, players can hide behind cover, vault over obstacles, and shoot enemies while utilizing a variety of gadgets. Included with the game is an online multiplayer mode, developed separately by Darkside Game Studios, allowing players to engage in both cooperative and competitive gameplay. The player controls Captain Martin Walker, who is sent into a post-catastrophe Dubai with an elite Delta Force team on a recon mission. As the story progresses, Walker's sanity begins to deteriorate as he begins to experience hallucinations and slowly realize the horror of war.

Yager started the game's development in 2007, taking inspiration for the setting and story framework from various media, including Joseph Conrad's 1899 novella Heart of Darkness and the 1979 film Apocalypse Now. The game was designed to be "physically opposing", causing players to question their thoughts about treating war in a video game as entertainment, and tasks players to make a variety of morally ambiguous decisions. The game suffered from multiple delays, and the development team used this time to refine the story and increase the gameplay's pace. The game's soundtrack is a mix of licensed music and original music composed by Elia Cmíral.

Announced in December 2009, the game was released internationally in June 2012 for Windows, PlayStation 3 and Xbox 360. Spec Ops: The Line received generally positive reviews from critics with praise given for the narrative and its themes, while criticism was targeted at the online multiplayer and generic third person gameplay. It was also awarded and nominated for several end-of-the-year accolades, particularly for its story, and has garnered a cult following in the years after its release. Despite this, the game was a commercial failure, which led to the announcement that there would not be a sequel to the game, effectively ending the Spec Ops series.

Gameplay: The player can select from four difficulty levels: Walk on the Beach, Combat Op, Suicide Mission, and the hardest difficulty, FUBAR. A player only gains access to the FUBAR difficulty after completing the game on Suicide Mission. Various new weapons and equipment become available as the game progresses, some dropped by downed enemies. These include several different rifles, handguns, and machine guns. Some offer alternate firing modes, like attaching a suppressor or using a telescopic sight. Players can also acquire and make use of grenade launchers, hand grenades, and turrets. However, the player can only carry two weapons at a time. Supply caches can be found in different parts of the game, allowing the player to refill their ammo and grenades. Whenever the player successfully shoots an enemy in the head, the game enters a slow-motion mode for a short period of time. The player can also defeat enemies at close range via melee combat. Dying enemies can be executed, which grants the player additional ammo. Hiding behind cover can provide protection and prevents the player from being shot, as well as providing opportunities to blindfire or lean out to shoot enemies.

As a third-person shooter with an emphasis on squad-based tactics, players can issue commands to Sergeant Lugo and Lieutenant Adams, who accompany the player for most of the game. Available commands include focusing fire on one particular target and ordering medical attention for an injured squad member. Adams can defeat enemies by using heavy gadgets or throwing grenades, while Lugo provides sniping assistance. Environmental hazards like sandstorms occasionally occur, drastically reducing the player's vision and visibility. Sand becomes a key gameplay mechanic and players can manipulate it at scripted moments in the game, such as triggering a sand avalanche to bury enemies alive. When a grenade explodes on sand, dust clouds that can blind enemies are formed.

The player needs to make moral decisions at certain points during the game, including making choices that can determine the fate of both soldiers and civilians. These decisions affect the relationship between Walker and his squadmates, and will cause them to react differently. Similarly, loading screens initially display helpful gameplay hints for the player, but as the game progresses, the text becomes increasingly hostile towards Walker's actions, and sometimes breaks the fourth wall by addressing the player directly.

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Just us two. Spec Ops: The Line Part 11. (Suicide Mission Campaign Blind)