Dead Space ~Chapter 8: Search and Rescue~ Part 8

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Published on ● Video Link: https://www.youtube.com/watch?v=hp1eboqoVRc



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Dead Space (2023)
Duration: 19:40
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Dead Space is a 2008 survival horror video game developed by EA Redwood Shores (now Visceral Games). The game puts the player in control of an engineer named Isaac Clarke, who battles the Necromorphs, reanimated human corpses, aboard an interstellar mining ship, the USG Ishimura.

Developer(s): EA Redwood Shores
Publisher(s): Electronic Arts
Designer(s): Glen Schofield, Bret Robbins
Writer(s): Warren Ellis, Rick Remender, Antony Johnston
Composer(s): Jason Graves
Series: Dead Space
Platform(s): Microsoft Windows, PlayStation 3, Xbox 360
Release Date: [NA] October 20 2008, [EU] October 24 2008
Genre(s): Survival horror
Language: English
Played on PC (Steam Version)


The player controls Isaac Clarke, a ship systems engineer who must fight his way through a mining starship infested with an alien scourge. The crew has been slaughtered, and their corpses reanimated into creatures known as "Necromorphs". Some common "Necromorph" types include Slasher, Lurker and Brute. The game is played from an over-the-shoulder third-person perspective.

Dead Space does not use a traditional heads-up display; instead, all information is relayed to the player via holographic projections from Isaac's Resource Integration Gear (RIG) spacesuit and the weapons themselves. For example, a small holographic display is mounted on Isaac's weapons to indicate ammunition count while aiming; also, the "health meter" indicating Isaac's condition is integrated into the suit spine. Via floating holograms projected in front of Isaac, the player can check the current objectives and the 3D map, or access the inventory screen to manage items. However, the game still progresses in real time, so the player is in danger of being attacked while doing this.

Combat involves a mechanism called "strategic dismemberment", in which the player must cut off limbs or sections of the Necromorphs to defeat them. For example, shooting most Necromorphs in the head will have little effect, but they can be stopped once the player removes its arms and legs. Depending on how they are wounded, Necromorphs can adopt new stances and tactics, even sprouting new limbs or giving birth to new enemies in the process.







Tags:
EA Redwood Shores
Dead Space
Electronic Arts
Jason Graves
Warren Ellis
Rick Remender
Antony Johnston
Glen Schofield
Bret Robbins
Microsoft Windows
PlayStation 3
Xbox 360
Survival horror