Dead Space Original 2008 - Chapter 10 End Of Days
Dead Space is a 2008 survival horror game developed by EA Redwood Shores and published by Electronic Arts. It was released for PlayStation 3, Xbox 360, and Microsoft Windows as the debut entry in the Dead Space series. Set on a mining spaceship overrun by deadly monsters called Necromorphs following the discovery of an artifact called the Marker, the player controls engineer Isaac Clarke as he navigates the spaceship and fights the Necromorphs while struggling with growing psychosis. Gameplay has Isaac exploring different areas through its narrative, solving environmental puzzles and finding ammunition and equipment to survive.
Dead Space was pitched in early 2006, with an early prototype running on Xbox. Creator Glen Schofield wanted to make the most frightening horror game he could imagine, drawing inspiration from the video game Resident Evil 4 and films including Event Horizon and Solaris. The team pushed for innovation and realism in their design, ranging from procedural enemy placement to removing HUD elements. The sound design was a particular focus during production, with the score by Jason Graves designed to evoke tension and unease.
Dead Space is a science fiction survival horror video game. Players take on the role of Isaac Clarke, controlling him from a third-person view. Players navigate level-based sections of the spaceship Ishimura, completing narrative-driven missions, solving physics puzzles within the environment, and fighting monsters called Necromorphs. In the vacuum Isaac has a limited air supply, which can be replenished by finding air tanks within the environment. Some areas are subject to zero-G, with both Isaac and specific enemy types able to jump between surfaces; these areas have dedicated puzzles.During exploration of the Ishimura, Isaac finds ammunition, health pickups, and Nodes that are used to both unlock special doors and upgrade weapons and Isaac's suit. At certain points in the ship, Isaac can access a store to buy supplies and ammunition.Isaac can use a navigation line to find the next mission objective.
Isaac can stomp to break supply crates and attack enemies, and punch to kill smaller enemies and repel larger ones. Two more abilities unlocked during the game are Kinesis, which can move or pull objects in the environment, and Stasis, which slows movement for a limited time. All gameplay displays are diegetic, appearing in-world as holographic projections. Isaac's health and energy levels are displayed on the back of his suit, and ammunition count appears when weapons are raised. All information displays—control prompts, pick-ups, video calls, the game map, inventory, store fronts—appear as holographic displays. While the player is browsing menus, time in the game does not pause.
While exploring, Isaac must fight Necromorphs, which appear from vents, or awaken from corpses scattered throughout the ship. The various types of Necromorphs have different abilities and require altered tactics to defeat. Depending on how they are wounded, Necromorphs can adopt new stances and tactics, such as sprouting new limbs or giving birth to new enemies. Isaac can access multiple weapons to combat the Necromorphs, which can only be killed by severing their limbs.To do this, Isaac uses weapons designed for cutting. The initial weapon is picked up during the first level, while others can be crafted using blueprints discovered in different levels.[8][9] Workbenches found in levels can be used by Isaac to increase the power or other attributes of his weapons and suit. Beating the game unlocks New Game+, which gives Isaac access to a new outfit, extra credits and equipment, as well as new video and audio logs. It also unlocks a higher difficulty setting.
Dead Space was announced in September 2007.Dead Space formed part of a strategy formed under Electronic Arts's new management to push new original intellectual properties over their previous licensed properties. The website went live in March 2008, featuring screenshots from the game, an animated trailer, a developer blog, and a dedicated forum.The game received a large amount of marketing support from Electronic Arts. Initially, Dead Space Community Manager Andrew Green stated that Germany, China and Japan banned the game. However, it was confirmed that this was a marketing ploy and that Dead Space was not banned in any country.
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