Death - is the basis of all games [The Chronicles of Gamedev EP.3]
Yo! The 3rd episode of the section is where game mehcanics and game design are discussed.
Previously, characters in games just died. Only over time did the developers realize that death can be turned into a mechanic: punish mistakes with it, teach rules with it or make it part of a narrative. What death was like in games before, how it became a tool for game designers and how it is used now.
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