The Ultimate Horror Game Dilemma: Run or Fight?
It seems to me that recently survival horror games have faded into the background, and projects that either parasitize well-known creepypasta and frighten exclusively with sudden screamers, or reduce the gameplay to atmospheric, but wandering through locations with periodic hide-and-seek and running. There are many reasons for such a change of direction, take the same simplicity in development — still, scaring players with screamers is much easier than building suspense and balancing gameplay, making survival not just a difficult, but an interesting process.
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