DEATH STRANDING - PART 08 {NO COMMENTARY}
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Death Stranding is a video game developed by Kojima Productions, and published by Sony Interactive Entertainment for the PlayStation 4 and 505 Games for Microsoft Windows. It is directed by Hideo Kojima – the first game he and his reformed studio have worked on since the disbandment of Kojima Productions as a Konami subsidiary in July 2015. The game was officially announced during Sony's E3 2016 press conference. It was released on November 8, 2019 for PlayStation 4 and on July 14, 2020 for Microsoft Windows. In July 2021, it was announced that Death Stranding Director's Cut would be coming for the PlayStation 5, which was released on September 24.
It's the first installment of the Death Stranding series, with a sequel being in development.Death Stranding stars Sam (Norman Reedus), a reputed deliveryman on an expedition across the continental United Cities, following in the footsteps of UCA president-to-be Amelie (Emily O'Brien). He works for an organization named Bridges, headed by Die-Hardman (Tommie Earl Jenkins), which also employs several allies he encounters throughout his journey. These allies include Deadman (Guillermo Del Toro); Heartman (Nicolas Winding Refn), an AED-reliant man whose heart stops every 21 minutes; and Mama (Margaret Qualley), a young woman tethered to her beached infant daughter and confined to a Bridges compound.
On his journey west, Sam befriends a young woman named Fragile (Léa Seydoux). Conversely, he is antagonized by Homo Demens figurehead Higgs (Troy Baker) along the way, and finds himself engaged in something of an arch-rivalry with the enigmatic Cliff (Mads Mikkelsen).
Synopsis
For a full summary, see here and here.
In the near future, mysterious explosions have rocked the planet, setting off a series of supernatural events known as the Death Stranding. With spectral creatures plaguing the landscape, and the planet on the verge of a mass extinction, it's up to Sam to journey across the ravaged wasteland and save mankind from extinction.
Gameplay
Death Stranding takes place in an open world with a third-person and occasionally first-person perspective. As the Porter, Sam, the player is tasked with making their way through the world carrying cargo, while overcoming various environmental obstacles with equipment, dealing with various enemies, and progressing through the main story or undertaking side missions. Predominantly taking place in the continental United States of the future, Death Stranding's vast open world includes biomes such as lush grasslands and forests, cold tundra and snow-covered mountain ranges, and reddish dusty drylands, all of which can be fully explored.[3]
Before embarking on deliveries, players can select an amount of cargo to carry, personal protective equipment, traversal equipment, and weapons. Traversal is a core element of the gameplay, demanding topographical route planning and environmental scanning, consideration of carried cargo, and active balancing of Sam as his center of gravity and stability shift. A powered exoskeleton can be worn to enable Sam to carry heavy loads of cargo more easily, or run much faster and jump significantly farther than normal. Heavy loads can be divided between Sam and up to two floating carriers. While in combat, cargo may be dropped to allow for easier movement and picked up again after enemies are dealt with. Additionally, players must manage systems such as health, stamina, cargo integrity, equipment durability and power consumption, and their bridge baby's mental state. Sam can rest in-place and recover lost health and stamina, or soothe his bridge baby and increase his relationship with the infant. Locations in the world such as safe houses, generators, and hot springs function as means of replenishing varying attributes associated with maintaining Sam.
Though players have melee combat and firearms at their disposal to deal with enemies, lethal violence against living enemies is not encouraged. Players are able to incapacitate or restrain enemies, or attempt to circumvent them entirely, and may run, jump, crouch walk, or use vehicles to navigate the world. While under threat from enemies, crouch walking may be used to move stealthily and hide in various cover. When the player dies, they aren't presented with a conventional "Game Over", but instead transported to an "upside-down realm" analogous to a "Continue?" prompt, where they can explore and recover lost items. Player-determined changes to the game world – particularly triggered voidouts – are persistent, remaining in the player's game world even after death.[4]
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