
Deathloop Hidden Gameplay & Hitman Mechanics
Deathloop isn't the first game to attempt a puzzle box in this new generation. IO Interactive's Hitman 3 arrived earlier this year and the difference between the two couldn't be more stark – both in terms of their visual aesthetic and style of play they encourage. If anything, the experience of playing Deathloop is the inverse of how you're traditionally pushed through something like a Hitman 3. IO designed a complexity curve that is narrow to begin with and gradually widens as you familiarise yourself with its overlapping systems, mechanics, and layouts. Its 'mission stories' can help even the most confused killers execute the most spectacular assassinations, steering players with waypoints and contextual clues through every step of the process. As you become more comfortable, IO gradually takes its hands off of your shoulders, leaving you to your own devices inside some truly stunning sandboxes.
Deathloop does the opposite. Arkane uses the opening hours to outline the big concept. To point to where each of the Visionaries initially reside and to teach you the basics of death, respawning, equipping weapons, and altering their utility with supernatural Trinkets. And then Arkane walks away, throwing you into Blackreef to be guided by little more than the occasional mission marker and your inherent desire to experiment. The first 15 hours of Deathloop are among its most entertaining, as you push against the world just to see how hard it will shove you back.
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