"debug_actor" (unused object) - Pikmin 3
A weird object, left unused in the game's files. You can't lock-on to it, and it's completely invisible. Judging from the way Pikmin and leaders are dragged by it, it looks like it's just a short pillar that sways back and forth.
To get this, I changed the game's files in order to spawn it on Tropical Forest (edited /content/CMCmn/generator/mis1/poko.szs/default.txt, swapped a Dwarf Red Bulborb object with a "debug_actor"). Then, I ran the game in Cemu. This was recorded in Cemu 1.4.2 on Lubuntu 16 (under Wine). As such, I apologize for the silence and poor framerate.
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