Debugging; Pitch Documents; Time; Timelines to Make a Door

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Today we debugged the Sock Goblin issue a bit - UE4 can be really annoying at times when things don't work right and it doesn't tell you why.


We then talked about your projects and how to make a pitch document


We then went more over time, touching on things like time dilation to do VATS-like systems from Fallout. We then learned the sequence node, which executes the output pins in order, which is useful for organizing your code.


Finally we learned the most important thing for today, which is timelines, which are a sort of specialized event tick that outputs values over time, that can be used to do simple animations. Today we showed how to make a simple door opener.







Tags:
is50a
timelines
door opener
time
pitch document
debugging
ue4