DEFENDING THE BORDERS! - Let's Play Empire Total War Darthmod - Ottomans #3
In today's video we start a brand new series where we play the Ottoman Empire in Empire Total War Darthmod, but slightly differently to the conventional way. In Episode 3 we have to defend our borders from incursions in the East and West!
Join this channel to get access to perks:
https://www.youtube.com/channel/UCYs95HybP7NudbR0754Ay7g/join
Like and Subscribe!
France Darthmod Challenge: https://youtu.be/h0jcBMOpxgY
Seleucid Campaign RIS: https://www.youtube.com/playlist?list=PLduzjqZ9-VFRNkfFKEQVFH7JhLxSwZJ_d
Total War Challenge Videos: https://www.youtube.com/playlist?list=PLduzjqZ9-VFQhV5G5ew-x1ny_w11rbyrY
CK3 Videos: https://www.youtube.com/playlist?list=PLduzjqZ9-VFSha4EnzpMQcmlBEAKrQPnd
Join the Discord!
My Discord: https://discord.gg/YeqFf2E6mX
00:00 Intro and Recap
1:30 Defense in Georgia
4:45 Campaign Map
6:30 Assault on the Persians!
11:25 Campaign Map
19:40 Retaking Athens!
27:15 Campaign Map
32:20 Retaking Georgia!
40:10 Campaign Map
48:00 Subscribe, Like and Comment!
Music Credit Jeff Van Dyck
https://www.youtube.com/@UC9LEPTIInXjg9vopLuUMt-Q
About the Mod:
What it includes
Different mass settings for even more realistic melees.
Better musket accuracy balance. Muskets are now more lethal at close range.
Dagestan overprotectorship bug should now be toned down significantly or completely fixed. (Needs a new campaign to test). Generally the region trades should be much less.
The AI should attack/defend/make musket lines more effectively.
Morale tweaks. Morale much more dynamic.
Combat animation mechanics tweaks. The melees should now be much more brutal and good looking.
Some Unit Balance costs/stats changes (corrected some old vanilla clone units like the Cuirassiers that were exactly the same for French and for all other nations).
Major CAI tweaks & improvements. CAI should repair ships more frequently and all issues that have been reported have been addressed (Needs testing). Now also tries to disband unnecessary units. Also it should research military technology more (Needs to follow the installation instructions above to see this effect in x2,x4,x8 Technology rates).
AI Cavalry will not attack so prematurely or at least this undesirable situation is less frequent.
Formation AI improvements.
Ottoman turn lag issue possible fix.
Land and Naval autocalc should be much improved.
Artillery and Mortars less accurate.
All the necessary Launcher HotFixes that husserlTW has offered according to your helpful feedback:
Added a new option in Settings menu where the player can choose if the game will start automatically by launcher or manually by player. If the manual way is selected then the launcher will make all the necessary mod preparation and finally will prompt the player to start the game. Leave the launcher open and start the game using vanilla shortcut or exe.
Note: If you select the manual way, you can access the final user script from file menu since the launcher will already have created it. I strongly recommend to keep using the Edit Script utility from launcher menu to add your mods and edit the final script only to try to load the packs in different priority. Anyway edit manually the user script only if you know very well what you are doing!
Added a disable option for fonts mod.
Added Large Address Aware utility in Utilities menu pointed by c.ryo in DME Sub-Mods forum.
Added a Light Unit Editor in Utilities menu, I've made to help players make some basic changes in units. If there is another usual change that you like to do just post it to include that in a next update.
Fixed a misspell of 13 Colonies save file name, that prevents the file to be copied in the Empire saves folder.
Fixed the error "On Click: Line 325..."
Fixed an error when the Off is selected as an Audio/Drum option.
Fixed the handover bug for the american protectorates in saved x40 campaigns.
Launcher checks if there are critical critical game folders and if not it creates them.
Blue Arrows option fixed.
8.0.1 Mod version indication in Launcher added.
Spanish Language support added.
Corrected Increased Deployment Mod not working.
Other minor fixes.
Replaced the help file that invoked Antivirus alerts (wrongly) with a simple PDF. Once you start the Launcher it willl make sure to delete any trace of it automatically.
Other Videos By Red Zed
Other Statistics
Empire: Total War Statistics For Red Zed
At this time, Red Zed has 14,310 views for Empire: Total War spread across 18 videos. His channel currently has around 15 hours worth of content for Empire: Total War, roughly 3.00% of the content that Red Zed has uploaded to YouTube.