Defining Points of Interest in Game Design | Critical Thought (Game Design Talk)

Defining Points of Interest in Game Design | Critical Thought (Game Design Talk)

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Published on ● Video Link: https://www.youtube.com/watch?v=mBsia4PPjuE



Slay The Spire
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Duration: 17:03
973 views
29


Today's video looks at the use of "Points of Interest" that are used in open-world and roguelike games to create set events for the player to find.
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BOOKS I'VE WRITTEN ON GAME DESIGN:

Game Design Deep Dive: Platformers -- https://www.crcpress.com/Game-Design-Deep-Dive-Jumping-Platformers/Bycer/p/book/9780367211387

20 Essential Games to Study: -- https://www.crcpress.com/20-Essential-Games-to-Study/Bycer/p/book/9781138341456

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I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.




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Currently, Game Wisdom has 179,370 views for Slay The Spire across 18 videos. Slay The Spire has approximately 18 hours of watchable video on his channel, less than 0.46% of the total video content that Game Wisdom has uploaded to YouTube.