How to Judge a Game's Design Thanks to Achievements | Critical Thought (Game Design Lessons)

How to Judge a Game's Design Thanks to Achievements | Critical Thought (Game Design Lessons)

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For today's critical thought we're talking about how achievements can be used to track the success of a game's design by user retention.
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BOOKS I'VE WRITTEN ON GAME DESIGN:

Game Design Deep Dive: Platformers -- https://www.crcpress.com/Game-Design-Deep-Dive-Jumping-Platformers/Bycer/p/book/9780367211387

20 Essential Games to Study: -- https://www.crcpress.com/20-Essential-Games-to-Study/Bycer/p/book/9781138341456

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ABOUT ME:

I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.




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