Deliver IT - Part 4 of 24 - Quest Indicators

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Published on ● Video Link: https://www.youtube.com/watch?v=gzi0paYzmxA



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This is part of my countdown to christmas that hopefully will end up in a more fullyfledged gameidea, and somewhat beyond my prototypes.

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When playtesting, you find all kinds of stuff. My son asked me; "Dad, how can i tell where i am actually heading?". And thats when my QuestIndicators got born. I want to implement somekind of "Ovearhead map" of some kind, to give the player an indication where to head, but that the map will be placed in a room, so eather the player learns where to go or the player runs back here to find out the next move.
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Step into the creative realm of "Deliver-IT," a captivating game project brought to life through the innovative lens of Unity. Immerse yourself in a world where experimentation knows no bounds, as the creator explores the vast possibilities within Unity's dynamic environment.

These movies offer a behind-the-scenes glimpse into the mind of a visionary game developer, where every click and code brings forth a symphony of creativity. Watch as the virtual canvas comes to life with random yet intriguing elements, a testament to the boundless exploration that fuels the game development process.

From whimsical experiments to focused endeavors, these clips showcase the dynamic journey of crafting a gaming masterpiece. Join the creator in their playful foray into Unity, witnessing the magic unfold as they tinker, tweak, and triumph over challenges.

For more information and glimses of this world: https://voxelsmith.wordpress.com/







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