Delta Force: Black Hawk Down - Team Sabre "Remastered" - LongPlay [4K:60FPS - RayTracing GI]πŸ”΄

Delta Force: Black Hawk Down - Team Sabre "Remastered" - LongPlay [4K:60FPS - RayTracing GI]πŸ”΄

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Published on ● Video Link: https://www.youtube.com/watch?v=wVcIu3Qhm58



Duration: 3:35:10
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Delta Force: Black Hawk Down – Team Sabre "Remastered" - LongPlay [4K:60FPS - RayTracing GI]πŸ”΄

Well they want overboard with this expansion pack, the level is field with RPG snipers that can Bullseye a rocket from 6 KM away, the game is unstable crashes all the time, the level scripting is very poor you might mess up a level because you messed up a trigger point (Doroud oil drilling platform bug is a clear example), overall a poor experience compared to the main Black Hawk down game.

"Though it adds 11 new levels, Team Sabre adds only three new weapons and a few new vehicles. The box claims that you can even play as a member of Britain's elite SAS, but that's only for one mission. You can, however, play as an SAS operative in multiplayer. There are five new multiplayer environments in the expansion, most of them drawn from the single-player campaign. Online play is where Team Sabre breaks out of the frustrating scripted sequences of the campaign. It's not much different from the multiplayer in the original game, but like the original game's multiplayer, Team Sabre's multiplayer is fast, furious, and unforgiving, and it emphasizes the need to use proper team tactics. With human teammates, you really do get the sense of being a member of a highly coordinated fighting team, especially as you maneuver down narrow alleyways covering each other. " - GameSpot

metacritic - 77%

I'm using a shader that was created by Pascal Gilcher that works with reshade, if you want to grab this shader you need to become a part of his patreon community.
https://www.patreon.com/mcflypg/posts
reshade
https://reshade.me/

Why i use RayTracing Global Illumination in the title?
This is the information i base my title on:
"Marty McFly's shader is hooked to informations provided by ReShade (depth buffer). The end result is a Screen Space Ray Tracing calculation, just like Unigine SSRTGI (Ray Traced Global Illumination), which indeed is a form of Ray Tracing."
https://reshade.me/forum/shader-discussion/5450-guide-to-ray-tracing-with-reshade
If you don't agree with that statement you can discuss it over that page.


Catch up with me on Twitter

https://twitter.com/#!/Studio76HD
My PSN Levan27
Take a look at this page
http://www.zvirti.com/
http://digitalstudio7.blogspot.com/
My Android app on google play store
https://play.google.com/store/apps/details?id=com.digiclack.Colorized




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Tags:
ray tracing
hd
hq
1080P
4k
60fps
levan
global illumination
reshade
rtgi
black howk down
gamepla
gaming
gog
Team Sabre
max settings
ultra settings
levan 4k gaming
widescreen
intro
ending
game movie
walkthrough
gameplay
no commentary
full game
old games in 4k
xbox series x
xbox one x
ps5



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Delta Force: Black Hawk Down Statistics For Levan

At present, Levan has 118,868 views spread across 13 videos for Delta Force: Black Hawk Down, with approximately 20 hours of Delta Force: Black Hawk Down video on his channel. This makes up less than 0.56% of the total overall content on Levan's YouTube channel.