Medal of Honor (2010) - Raytracing GI [4K:60FPS]

Medal of Honor (2010) - Raytracing GI [4K:60FPS]

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Medal of Honor (2010) - Raytracing GI [4K:60FPS]

Well in some cases the RTGI shader was very beneficial but in others it brakes down because this game is very controlled game graphically, it seems like only thing that devs did here was trying to tweak graphics as much as possible to make it good looking. Forgot to make a good game but it is one good looking thing.

The shader ads a lot of depth to the graphics looking really forward what this shader will bring to games when it will mature more.
I'm using a shader that was created by Pascal Gilcher that works with reshade, if you want to grab this shader you need to become a part of his patreon community.
https://www.patreon.com/mcflypg/posts
reshade
https://reshade.me/

Why i use RayTracing Global Illumination in the title?
This is the information i base my title on:
"Marty McFly's shader is hooked to informations provided by ReShade (depth buffer). The end result is a Screen Space Ray Tracing calculation, just like Unigine SSRTGI (Ray Traced Global Illumination), which indeed is a form of Ray Tracing."
https://reshade.me/forum/shader-discussion/5450-guide-to-ray-tracing-with-reshade
If you don't agree with that statement you can discuss it over that page.

Catch up with me on Twitter

https://twitter.com/#!/Studio76HD
My PSN Levan27
Take a look at this page
http://www.zvirti.com/
http://digitalstudio7.blogspot.com/
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https://play.google.com/store/apps/details?id=com.digiclack.Colorized




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Tags:
moh
medal of honor
2010
ray tracing
hd
hq
1080P
4k
60fps
rtgi
shader
tracing
dice
unreal
xbox
360
playstation 3