Deltarune Chapter 3 Boss DEFEATED (SPOILERS!!)
Why watch this one versus other videos? Because I filled the side borders with a fancy grain effect! Haha!
I know what you're thinking -- Razzle, you haven't uploaded ANY of the new Deltarune chapters! Well, then stop watching the video! A whole new re-run through Chapters 1 - 2, and a blind play of chapters 3 and 4 are coming up! Seriously I got the recordings done I just need to get them all edited and ready to go!
Anyway, boy howdy was The Roaring Knight a pain to fight. This took about three hours or so to pull off, and as you'll see, I thought my goose was COOKED several times.
If you need help, here's some pointers:
Give Susie the Shadow Mantle as it gives extra defense vs. the Knight's attacks. It allegedly makes her immune to SWOON but she still gets downed with that even with the Shadow Mantle equipped so shrug
Have Kris use HoldBreath -- it makes the SOUL move faster. For me it REALLY helps with the board tearing attacks (eg the Wind Blowing and Tempest attacks).
RUDE BUSTER ALL DAY EVERY DAY. As soon as you have one ready to go, open fire with it. Don't bother using Kris or Ralsei for an attack -- they do so little damage it doesn't matter. Unless Ralsei and Susie go down, then Kris can do upwards of 100 damage.
Have Ralsei and Kris either use items to heal, or block -- blocking gives more TP in this battle than attacking does, and you NEED that TP to power Susie's Rude Busters.
Have Revive Mints ready to go, those can help. And in a pinch, can restore HP even if someone is up. The Knight will KO Susie and Ralsei with SWOON, sending their KO HP to -999 -- so only Revive Mint or Revive Dust will do it. Kris will drop to -80 or so HP, so normal healing items can get them out of downed states.
If you have any Tension Bits or other items to raise TP, bring 'em. They can give you a nice TP boost if a round -- other than the last one -- is spent blocking.
Party healing items are great -- things like Top Cake, Spin Cake, Clubs Sandwich, Executive Buffet, etc. That way, if you need that TP boost, you can have one character use healing instead of multiple.
The Knight seems to use the same order of attacks -- the only random thing is how the attacks play out. So be sure to memorize them! However...the narration between rounds hints at the next attack, unless someone is down. So if you see "Your vision narrows..." get ready for the swords hall!
If you get far enough to see the Knight glow white, use that round to heal. This is the ONE time you don't need to Rude Buster -- the Knight's full screen super attack is next, so get everyone up as much as you can.
Staying calm (HA!) and learning how to doge helps. For example, with the hall of swords, look ahead rather than at your SOUL -- it'll help with making those sliight adjustments to avoid taking heavy damage. Or the first Star attack -- pay attention to those white beams, as it shows where the smaller bullets will fly out when the Stars burst.
The Super Full Screen attack CAN kill you, so be careful! Once you survive that, you're home free -- one more attack and he's toast! Well....not truly toast but you've survived. Your rewards are a ShadowCrystal and the BLACK SHARD for Kris. Be sure to FINISH chapter 3 so the game saves that you beat The Roaring Knight and have the Shadow Crystal and Black Shard.
Good luck! This is truly a difficult fight, and when the rest of Deltarune comes out we'll get to see what the future effects are...
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