Deltarune - Chapter 4: Final Boss
Moveset:
-Summon spawn and red spiky eyes that home in on the SOUL.
-Two large claws join together, black orbs are spawned from any finger that is destroyed.
-Similar to Titan Swarm, except with 2 fish-like enemies and smaller fish that home in on the SOUL (later increased to 3 fish-like enemies).
-Charge up and shoot a large orb, twice at a time, at the SOUL, destroying any spawn in the way. Only used if the shield is destroyed. This attack is upgraded to add 1 extra orb each time on subsequent uses.
-Shoot waves of large orbs then a giant laser that can only be dodged by moving to the top or bottom of the board. Only used if the shield is destroyed a third time.
-Heal by absorbing spawn for several turns, greatly increasing DF during the process.
The best way to go about this is to use Kris's Brighten ACT, which will enlarge the light AOE around the SOUL, making it easier to purify the spawn and collect TP orbs. If you have any Tension items, you can speed up this process (it requires 80% TP to use Unleash, which exposes the weakness for damage). If you have spare Tension items, you can use those to get enough TP for Susie's Rude Buster, to do even more damage. In phase 2, use the new ACT Kris gets each turn.


