Demo Play Thursday - Merge World Alchemist On #Switch
For this week's #Demo Play Thursday i played the #NintendoSwitch version of Merge World Alchemist from #AlignmentSharp.
The Merge mechanic used in this game is something i've seen more in mobile games than those on consoles, so i was interested to see if they were going to do more with it. unfortunately, i'd argue that perhaps the developers have done less than what other companies do.
Many mobile games will use the beginning to not only do the tutorial but to let the player finish something, so the players begin the game knowing what to do and having already done something. here with Merge World Alchemist, the pace was soo slow and there was no sense of accomplishment. the game felt old in comparison to many other merge games i've played.
The core merging mechanic is fine, it's just that everything built around it does nothing to enhance it. there's a story, but the translation is sometimes poor and it's generally just poorly written. the music is loud and repetitive. there's a quest mechanic, there are people we can hire to loot for us, but they both are poorly introduced and feel in complete. And there are things critical to gameplay that's just not told to us, the main and most frustrating one being how stamina works in the game.
Merge World Alchemist is cheap on the UK eShop and the game feels like it. for fans of the genre it offers nothing new and very little that's interesting. it'd probably be useful as filler on a long car ride, but apart from that it's hard to recommend the full game.
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