Demoscene Panel Discussion - The Art of Coding Campaign at Collaborative Game Histories

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Panel: Demoscene – The Art of Coding / Chair: Andreas Lange
Collaborative Game Histories - 28.-29.10.2019 Tampere, Finland, Finnish Museum of Games / Suomen Pelimuseo.

The aim of Demoscene – The Art of Coding project is to include the demoscene on the UNESCO List of Intangible Cultural Heritage. The panel will discuss the project, how its goal can be achieved and what the status of intangible cultural heritage would mean for the demoscene. Panelists include Gleb J. Albert, Satu Haapakoski, Tommi Musturi and Jari Myllylahti.
Gleb J. Albert is a postdoctoral researcher at the Department of History, University of Zurich. He is member of the DFG-SNF Research Group "Media and Mimesis" and works on the history of youth and software piracy in the 1980s and early 1990s. He participates in several demoscene preservation projects, including "Got Papers?" and scene.org.
Tommi Musturi (b. 1975) is fine and a comic artist plus a C64 scener. Since mid-80s 'Electric' has created bagfuls of graphics for demos, groups, magazines and other purposes. Musturi is also one of the main characters behind Finnish ZOO demoparty.
Jari Myllylahti works as Senior IT Sourcing Partner at Tieto Corporation, being globally responsible for software sourcing. He founded the Amiga scene group Clones with his friends in 1988 and was one of the main coders and the organizer of the group, which expanded having members in Scandinavia, middle Europe, USA & Australia.

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Event description:
A two day seminar focusing on issues related to game history research and preservation. The seminar deals particularly with issues related to exploring various aspects of collaborative practices related to game heritage process, involving not only academics but also collectors, hobbyists, participatory historians, retrogamers, as well as educators, GLAM space experts and other cultural institutions’ professionals.
it is our great pleasure to invite you to take part in the Collaborative Game Histories seminar and workshop at the Finnish Museum of Games in Tampere, an event co-organized by the Centre of Excellence in Game Culture Studies and the University of Turku.
We would like to provide a forum for a focused discussion on issues related to game history research and preservation. For the inaugural session, we are especially interested in exploring various aspects of collaborative practices related to game heritage process, involving not only academics but also collectors, hobbyists, participatory historians, retrogamers, as well as educators, GLAM space experts and other cultural institutions’ professionals. For that reason, our event will include a seminar day, dedicated to invited academics and professionals, and a workshop day, intended to attract wider audiences.

Complete Friday's seminar LIVE STREAM here:
https://youtu.be/A8OcXwpMQcY
Complete Saturday's seminar LIVE STREAM here:
https://www.youtube.com/watch?v=M2YdNHkD6Vk

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Toimittaja: Jukka O. Kauppinen
Grafiikka: Niklas Isberg
Intro/outro: Saku Tiainen, Antti Miettinen, Kraku / Mika Hyvönen, XWD, Kraku / Mika Hyvönen, XWD, Fapahtaja

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Finnish Museum of Games
Suomen Pelimuseo
http://www.suomenpelimuseo.fi/

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