Depth of extinction definitive edition launched (turn based tactical rpg)

Depth of extinction definitive edition launched (turn based tactical rpg)

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Depth of Extinction
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There's been a huge reworking of depth of extinction so the Depth of extinction definitive edition has launched

We've spent the last six months almost completely overhauling the game, so much so that we are proud to say this is the "definitive" version of Depth of Extinction. There are several new enemies, a new character class, some new mechanics, lots of UI and tactical polish and we've squashed all of the annoying bugs (that we knew about at least).

If you only ever played the launch version (or maybe never played) then I think you will be pleasantly surprised by all the changes made since then.



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Depth of extinction features
Removed the initiative system completely
Moved to the more familiar player/enemy turns with free switching between characters. This was not the original vision for the game but the feedback suggested this was what players preferred.

Added Stealth and Ambushes
Enemies now have a lower visible range to allow for positioning your troops before waking up a pod. Any characters on overwatch when the pod wakes up (if you fire on them or move into their visible range) should take shots at the enemies. If they take a shot, then they won't get to move until after the enemies make their move so it's another tactical decision to make

Saboteur Class
Their primary skill is Sneak Attack which does extra damage if alert level is low. They are fun to play with if stealth is interesting to you.

More Mechs
They appear in the final area with different weapons and stats. There is a pretty good difficulty jump in the final area as well


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