Descent Ep #3: Mashed Up On Mars
These mines keep giving us hell! Especially the asshole with a Vulcan Cannon, hes a dick!
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Descent is a 3D first-person shooter video game developed by Parallax Software and released by Interplay in Europe in 1994. The game features six degrees of freedom gameplay and garnered several expansion packs, as well as a 1996 port to the PlayStation. A Sega Saturn port was also announced, but later cancelled. The game is set out in the Solar System where the player is cast as the Material Defender, a mercenary hired by the PTMC.
Descent spawned two direct sequels: Descent II in 1996 and Descent 3 in 1999. On April 10, 2015, a prequel titled Descent: Underground was successfully funded on Kickstarter, raising over $600,000 USD through crowdfunding to bring Descent back to the PC with release expected in 2016. In March 2016, Overload was successfully funded on Kickstarter, raising over $300,000 USD through crowdfunding to bring A Spiritual Successor to Descent written and created by the original Descent team. Release expected in 2017.
On December 29, 2015, it was revealed in a Good Old Games forum post that was made in regards to Descent, Descent II and Descent 3 being removed from sale, that Parallax Software in fact, still exists as of 2015 and owns the copyrights to Descent and Descent II. Due to a royalties dispute with Descent and Descent II' publisher Interplay, Parallax took action in the fall of 2015 and terminated the 21 year sales agreement with Interplay claiming, since 2007, Parallax was not paid any royalties from the sales of Descent and Descent II. The end result being that Interplay no longer has the rights to sell Descent and Descent II.
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