Descent (PS1) Gameplay -No Commentary-
If you are/were prone to getting motion sickness from early 3D games, then you might want to skip this footage, because the 360 degree flight, in narrow 3D hallways with early 3D graphics, and a variable framerate on top of the over-correction of aiming with the D-pad.
That warning out of the way, I love Descent. I've never played the PC version of the original, but I have always really liked this game. I got the game pretty late, probably around 2007 or so, but I have always like this, and Descent Maximum on the PS1. Also, yes, I am using the fullscreen view. My apologies if you prefer the cockpit view. I've always preferred the fullscreen view, because you can see more.
If you are not sure what Descent is, this game is an early experiment in 3D gaming done right. it mixes the elements of space-shooters, and first person shooters into one uniquely designed experience and it works.
The levels are giant labyrinths, but you can fly anywhere you want. The floor is the ceiling, the ceiling is the floor, and the floor is the wall. As the box states, it's full 360 degree movement. Some of you might be more familiar with Forsaken which was released later on the PC/N64/PS1, and Descent is the direct inspiration for that game.
This game supports the old Dual Analog flight-stick controller, but the default control scheme is easy to learn as well. Move with the face buttons, aim with the d-pad, shoot with the triggers. I don't have two copies of this game to play link-cable coop and deathmatch, but I do have two copies of Descent Maximum, and years ago, posted footage of link cable coop and deathmatch for that game.
#descent #PS1 #psx