Design Analysis of Braid #2: No Penalty for Failure
This alone makes this game deserving for immense praise. If you mess something up, you just rewind time and retry it. You don't lose a life, you don't have to restart the level from the beginning (although you can always do that if you choose to, by going back out the door), you can go back to whenever you want and just try again. You can fail the puzzle a hundred times and never have to redo anything you don't want to, so a lack of skill is never frustrating. What this means is that the game designers can increase the difficulty of the puzzles and make them intellectually more frustrating, and still not have the player cross that frustration threshold where they rage quit the game.
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