Destiny 2 Runs At 4k On PS4 Pro, Crucible Has A HALO Feel, No Hip Fire Spread, Kill Time & MORE!!

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Destiny 2
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Destiny 2 (2017)
Duration: 5:58
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Looks like Destiny 2 will be running at 4k on the Playstation 4 Pro, There is also a lot of changes coming to how the gameplay feels in Destiny 2 and how the new Power Weapons work. The crucible has a Kill Time VERY similar to Halo another thing noticed is that there isnt really a hipfire spread anymore, so Destiny 2 is moving to be much more like Halo than you probably expected. ENJOY!!
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So Theres a lot of people that are jumping to conclusion feeling that Destiny 2 may not include the biggest visual upgrade as some sequals because of the fact that it is going to end up being 30fps on console, But something that was announced just last night is that Destiny 2 is going to be running at 4k on the ps4 pro, so if we can use horizon zero dawn as an example for this, Destiny 2 will look incredible. But Destinyโ€™s traditional set-up remains present, which should put a smile on any destiny players face. Bungie clearly understood that early on, Destiny's huge player base and its community is The main reason Destiny thrives, three years after its launch.. Bungie provides, adapts, updates both weapons and subclasses, bring new things with dlc, and constantly proving to all of us there communication with there community has been very well done, weather you agree with a update, weather you disagree with an update, Atleast the change was made from the feedback Bungie heard from the community playing there game. They work out new possibilities and new ways to play, and believe it or not In many very real ways, the first three years of Destiny have been a co-production between game developer and game community, or to put it in a way for you to understand, Destiny right now has basically been a 3 year beta so Bungie can work on Destiny 2 and release a game that we all are going to enjoy for another 3 years or even more.
Destiny 2โ€™s change to its three weapon categories - Primary, Secondary, and Heavy weapons are now seen as Kinetic, Energy and Power weapons -
Kinetic weapons still feel like standard primary ones: you have your hand cannons, auto rifles, pulse rifles, and so on. Yet energy weapons are now a kind of hybrid class that consists of any non-power weapon with an elemental charge. That means sidearms, but also any hand cannon or auto rifle with a solar, void, or arc flavor to it. In other words, your loadout can consist of a hand cannon in one slot and an elemental scout rifle in the next. This brings up a lot of interesting new combinations.
The power weapons are now where every one-hit-kill weapon has been grouped together. That means shotguns, fusion rifles, sniper rifles, rocket launchers, and all-new grenade launchers are all in one category. The thing that Makes me very happy about this is because of the year 1 meta in destiny that no longer exist, shot guns and snipers from what we could see from some of the people that were able to capture footage at the recent event, look as though they are going to be as strong as they use to be, which is understandable since they are filled in a slot that also includes grenade launchers, machine guns, rockets, etc. The was Bungie is balancing this is simply by the ammo, you get more ammo for snipers, shotties, and fusions, but with the rockets, nade launchers, etc. u get 1.
The new weapons system has had a noticeable effect on multiplayer combat. From what I have seen its pretty clear that Destiny 2 has borrowed more from Halo and thrown in some of the strategic teamwork of Counter-Strike. The game looks to be focusing more on objectives rather than the kill one kill all gameplay. Not only mechanics have been altered and changed around, but the kill time and bullet spread looks to be reduced and in my opinion is similar to Halo.


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