Dev Log 3: Hero Class System For Cuirass of Conquest

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Duration: 14:30
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This series is a continuation of the six years I've already committed to my part time solo game dev journey, hopefully with an interesting enough mix of emotion, humor, darkness and dysfunction. Buckle up and enjoy the ride.

Includes a discussion of the hero class system being implemented primarily based on that of Brigandine: Legend of Forsena with influence from Fire Emblem, Suikoden, Final Fantasy Tactics, Dungeons and Dragons, Pathfinder, White Wolf Systems, and many other Pen and Paper, strategy, and tactical RPG systems.

Brigandine Discord (Hosting a Cuirass of Conquest Sub-Channel with dedicated threads):
https://discord.gg/xqnHBbgyks

#Cuirassofconquest #indiegamedev #solodev #devlog #indiegame #gamedev #dev #brigandine #art #worldmap #grandstrategy #strategy #rpg #tactical #turnbased #turnbasedtactics #permadeath #fireemblem #fireemblemheroes #dungeonsanddragons #dnd #whitewolf #whitewolfgaming #pathfinder #brigandinethelegendofrunersia #brigandinegrandedition #suikoden #finalfantasytactics #tacticsgame #tacticsogre #tacticsgame #perfectbalance #balancegame #designgames #GDC




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Tags:
game dev
solo dev
part time game dev
grand strategy
game art
world maps
animation
3D modeling
strategy game
RPG
Class changes
monsters
permadeath



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