
Development Log - Part 1: Generating PuzzleScript Objects
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Published on ● Video Link: https://www.youtube.com/watch?v=wewxbyhZhnw
I'm working on a little prototype of a puzzle game. Implementing it requires creating lots of PuzzleScript objects, which gets pretty tedious when there are so many variations of similar sprites. To assist me in building the prototype, I've written a script that will generate PuzzleScript objects from a sprite map and a description of the objects that should be produced from that sprite map. It supports flipping sprites horizontally, creating sequences of objects with the same name, and blending sprites together into a single object (useful for shadows and other transparent sprites). In this video, I talk through the problem, demonstrate the script, and talk through the code.