DevTalk #2: Level design & Q&A
Welcome to the second Renegade X DevTalk featuring almost 45 minutes of new skirmish singleplayer ingame footage from the upcoming Firestorm expansion!
Fobby, Havoc89, Yosh56, and Sarah discuss the level design problems that are being addressed in Firestorm, and answer a tonne of popular topic questions.
Topics and Q&As Discussed:
00:00:00 Intro
00:01:59 Server Size Issues
00:06:38 Level Design
00:08:09 Graphics & Performance
00:14:59 Recruitment
00:15:49 Questions & Answers
00:16:12 Q&A - PS4?
00:17:11 Q&A - Is Firestorm Separate?
00:18:10 Q&A - List of Classes & Vehicles?
00:19:52 Q&A - Minimum System Requirements?
00:21:24 Q&A - Can I play the Alpha?
00:22:38 Q&A - Macbook & Linux Support?
00:23:37 Q&A - Tiberium Lifeforms and Environment?
00:25:49 Q&A - Banshee says Whoops?
00:26:24 Q&A - Multi-seat Vehicles?
00:28:45 Q&A - AI support?
00:29:47 Q&A - Iconic CABAL voice?
00:30:55 Q&A - Why not Unreal Engine 4?
00:32:46 Q&A - GDI Firestorm Defence?
00:33:38 Q&A - Ion Storms & Chemical Missiles?
00:34:47 Q&A - Mobile Sensor Array?
00:35:25 Q&A - Driveable Harvesters?
00:36:30 Q&A - New Soundtrack?
00:37:43 Q&A - Singleplayer units?
00:39:29 Q&A - Cyborg Reapers?
00:40:14 Q&A - Special Gamemodes?
00:44:54 Q&A - Helipads?
00:45:50 Q&A - Base building?
00:49:19 Q&A - Mutant Hijacker?
00:51:42 Q&A - Mammoth Mark 2?
00:53:51 Q&A - GhostStalker & Umagon?
00:55:08 Q&A - Laser Fences?
00:56:00 Q&A - Smoke Screen?
00:57:41 Q&A - Obelisk shoot AA?
00:59:26 Outro
Stay tuned for many more updates!
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